Trinity Draft English

Trinity Draft: Singularity Rulebook (Quick 3-Player)

About this rulebook

Singularity is an official variant that compresses Trinity Draft: a 10-card Deck and 8 Life cards, and special cards called Holes. A game is short, so it’s a good way to introduce new players.

“To someone, somewhere, who is reading this letter, and who must surely be out there: find me.” The envelope held a Hole that leads to another dimension, and a special Reserve Card. Beginnings are always sudden. Hello, Singularity.

Players Time
3 About 45 minutes

This book lists only what Singularity changes. Everything it doesn’t mention works exactly as in the Standard rulebook, with the same terms.

Trinity Draft, its cards, names and rules are © 2025 Mikiseishindo / AsobiDays. This is a fan translation and is not affiliated with the publisher. Where this book and the official Japanese rules disagree, the official rules are correct.

1. At a glance

Standard Singularity
Pack size 13 cards 6 cards
Cards drafted per player 39 18
Decks 23-card Main Deck, 16-card Life Deck 10-card Main Deck, 8-card Life Deck
Reserve Reserve Card Singularity Reserve (no Trinity Charge)
Shadow Zone 3 Shadow Cards 2 Holes and 1 Shadow Card
Starting Trinity Counters 0 0, 1 or 2 by turn order
Starting Hand 5 cards and your Epic 3 cards and your Epic
Color Charge 1 Basic Color Card 2 Basic Color Cards
How to win 12 Gained Life 6 Gained Life

2. What you need

  • 1 set of Trinity Draft (one box).
  • 3 Singularity Reserves.
  • 3 α Holes.
  • 3 β Holes, or the 9 different special β Holes.

The Singularity Reserves and Holes are printed at home: download them from the official site, print them, and sleeve each one together with a backing card of the same size.

3. 1st Stage: Draft

Make 9 packs of 6 cards. Draft them exactly as usual (3 rounds, passing clockwise, counter-clockwise, then clockwise).

At the end of the Draft each player has 18 cards.

4. 2nd Stage: Build

  1. Deal each player 1 α Hole and 2 special β Holes at random.
  2. Each player chooses 1 of their 2 special β Holes to use. Return the other one face down.
  3. With your α Hole and β Hole in mind, build a 10-card Main Deck and an 8-card Life Deck from your 18 cards. Choose your Epic as usual.

If anyone is new to Trinity Draft, everyone should use the shared β Hole instead of special β Holes.

5. Final Stage: Battle

5.1 Setup

Set up as usual, with these changes:

  • Reserve. Use a Singularity Reserve instead of the usual Reserve Card. The Singularity Reserve has no Trinity Charge.
  • Walls and Trinity Counters. When you place the Walls, each player also gets Trinity Counters by turn order: the 1st player none, the 2nd player 1, the 3rd player 2.
  • Life Zone. Shuffle your Life Deck and place 4 cards at your left Wall and 4 cards at your right Wall.
  • Holes. Put your 2 Holes face down in your Shadow Zone.
  • Starting Hand. Draw 3 cards, then add your Epic as usual.

5.2 Battle

  • Color Charge gives you 2 Basic Color Cards of the matching color. For a multi-color card, both must be the same color.
  • In your Main Phase you may reveal a Hole (chapter 6).

5.3 How to win

Be the first player to reach 6 Gained Life.

In the Standard game you can’t lose unless an opponent takes 4 Life from you. In Singularity it’s only 2, so be careful!

5.4 The Singularity Reserve

[Activate] <Trinity Draw> Remove 3 [Trinity Counter]s from your Reserve. ▶ Draw 1 card.

It holds up to 10 Trinity Counters, like the usual Reserve.

6. Holes

6.1 How Holes work

  • Holes start the game face down in your Shadow Zone.
  • In your Main Phase, pay a Hole’s Cost to reveal it and use it.
  • A revealed Hole normally stays face up in your Shadow Zone.
  • Holes count as cards in the Shadow Zone, but other cards’ effects don’t affect them.
  • Because your 2 Holes take up 2 of the 3 Shadow Zone slots, you can have only 1 face-down Shadow Card at a time.

6.2 Parts of a Hole

Part What it does
Card Name The Hole’s name.
Cost What you pay to reveal it. Holes have no Color Condition: any colors may be used.
[On Reveal] effect Happens when you reveal the Hole.
Hole effects Abilities you can use while the Hole is revealed.
Overdrive modifier While the Hole is revealed, this number is added to your Gained Life when checking whether your <Overdrive> abilities activate.

Overdrive modifier example. You have 2 Gained Life and two revealed Holes, each with an Overdrive modifier of +3. For <Overdrive>, you count 2 + 3 + 3 = 8, so <Overdrive 8> activates.

6.3 “β Hole” Genesis

Other Holes never leave the Shadow Zone when revealed, but “β Hole” Genesis is a Unit, so it goes onto the Battlefield.

  • It is treated like any other Unit. For example, it can be used to pay for a Shinra Summon.
  • If it would be put anywhere other than a Soul, the Battlefield or the Shadow Zone, it is removed from the game instead.
  • When it is summoned, a slot in your Shadow Zone opens up. You can set a new Shadow Card there as usual.

6.4 Hole list

(1/Game) means the ability can be used only once per game.

7. Banned cards

The publisher recommends banning this card in Singularity:

  • Shinra Holy Heaven, Minerva (TD-02 LEG05/20)