Trinity Draft: Singularity Rulebook (Quick 3-Player)
About this rulebook
Singularity is an official variant that compresses Trinity Draft: a 10-card Deck and 8 Life cards, and special cards called Holes. A game is short, so it’s a good way to introduce new players.
“To someone, somewhere, who is reading this letter, and who must surely be out there: find me.” The envelope held a Hole that leads to another dimension, and a special Reserve Card. Beginnings are always sudden. Hello, Singularity.
| Players | Time |
|---|---|
| 3 | About 45 minutes |
This book lists only what Singularity changes. Everything it doesn’t mention works exactly as in the Standard rulebook, with the same terms.
Trinity Draft, its cards, names and rules are © 2025 Mikiseishindo / AsobiDays. This is a fan translation and is not affiliated with the publisher. Where this book and the official Japanese rules disagree, the official rules are correct.
1. At a glance
| Standard | Singularity | |
|---|---|---|
| Pack size | 13 cards | 6 cards |
| Cards drafted per player | 39 | 18 |
| Decks | 23-card Main Deck, 16-card Life Deck | 10-card Main Deck, 8-card Life Deck |
| Reserve | Reserve Card | Singularity Reserve (no Trinity Charge) |
| Shadow Zone | 3 Shadow Cards | 2 Holes and 1 Shadow Card |
| Starting Trinity Counters | 0 | 0, 1 or 2 by turn order |
| Starting Hand | 5 cards and your Epic | 3 cards and your Epic |
| Color Charge | 1 Basic Color Card | 2 Basic Color Cards |
| How to win | 12 Gained Life | 6 Gained Life |
2. What you need
- 1 set of Trinity Draft (one box).
- 3 Singularity Reserves.
- 3 α Holes.
- 3 β Holes, or the 9 different special β Holes.
The Singularity Reserves and Holes are printed at home: download them from the official site, print them, and sleeve each one together with a backing card of the same size.
3. 1st Stage: Draft
Make 9 packs of 6 cards. Draft them exactly as usual (3 rounds, passing clockwise, counter-clockwise, then clockwise).
At the end of the Draft each player has 18 cards.
4. 2nd Stage: Build
- Deal each player 1 α Hole and 2 special β Holes at random.
- Each player chooses 1 of their 2 special β Holes to use. Return the other one face down.
- With your α Hole and β Hole in mind, build a 10-card Main Deck and an 8-card Life Deck from your 18 cards. Choose your Epic as usual.
If anyone is new to Trinity Draft, everyone should use the shared β Hole instead of special β Holes.
5. Final Stage: Battle
5.1 Setup
Set up as usual, with these changes:
- Reserve. Use a Singularity Reserve instead of the usual Reserve Card. The Singularity Reserve has no Trinity Charge.
- Walls and Trinity Counters. When you place the Walls, each player also gets Trinity Counters by turn order: the 1st player none, the 2nd player 1, the 3rd player 2.
- Life Zone. Shuffle your Life Deck and place 4 cards at your left Wall and 4 cards at your right Wall.
- Holes. Put your 2 Holes face down in your Shadow Zone.
- Starting Hand. Draw 3 cards, then add your Epic as usual.
5.2 Battle
- Color Charge gives you 2 Basic Color Cards of the matching color. For a multi-color card, both must be the same color.
- In your Main Phase you may reveal a Hole (chapter 6).
5.3 How to win
Be the first player to reach 6 Gained Life.
In the Standard game you can’t lose unless an opponent takes 4 Life from you. In Singularity it’s only 2, so be careful!
5.4 The Singularity Reserve
[Activate] <Trinity Draw> Remove 3 [Trinity Counter]s from your Reserve. ▶ Draw 1 card.
It holds up to 10 Trinity Counters, like the usual Reserve.
6. Holes
6.1 How Holes work
- Holes start the game face down in your Shadow Zone.
- In your Main Phase, pay a Hole’s Cost to reveal it and use it.
- A revealed Hole normally stays face up in your Shadow Zone.
- Holes count as cards in the Shadow Zone, but other cards’ effects don’t affect them.
- Because your 2 Holes take up 2 of the 3 Shadow Zone slots, you can have only 1 face-down Shadow Card at a time.
6.2 Parts of a Hole
| Part | What it does |
|---|---|
| Card Name | The Hole’s name. |
| Cost | What you pay to reveal it. Holes have no Color Condition: any colors may be used. |
| [On Reveal] effect | Happens when you reveal the Hole. |
| Hole effects | Abilities you can use while the Hole is revealed. |
| Overdrive modifier | While the Hole is revealed, this number is added to your Gained Life when checking whether your <Overdrive> abilities activate. |
Overdrive modifier example. You have 2 Gained Life and two revealed Holes, each with an Overdrive modifier of +3. For <Overdrive>, you count 2 + 3 + 3 = 8, so <Overdrive 8> activates.
6.3 “β Hole” Genesis
Other Holes never leave the Shadow Zone when revealed, but “β Hole” Genesis is a Unit, so it goes onto the Battlefield.
- It is treated like any other Unit. For example, it can be used to pay for a Shinra Summon.
- If it would be put anywhere other than a Soul, the Battlefield or the Shadow Zone, it is removed from the game instead.
- When it is summoned, a slot in your Shadow Zone opens up. You can set a new Shadow Card there as usual.
6.4 Hole list
(1/Game) means the ability can be used only once per game.
7. Banned cards
The publisher recommends banning this card in Singularity:
- Shinra Holy Heaven, Minerva (TD-02 LEG05/20)