Every game term in the translation, with the Japanese original and what it means in the rules. The number on the right is how many cards use the term; select it to see those cards. Numbers in the descriptions (deck sizes, Life piles, the 12 Gained Life to win) are for the Standard game; the DUEL and Singularity rulebooks change some of them.
On cards, [square brackets] mark timings, actions and card-type tags, and<angle brackets> mark keyword abilities. Zones and other nouns have no brackets.
Timings
The icon at the start of an ability says when it happens or can be used.
EnglishDescriptionJapaneseCards
[On Entry]Happens when the card enters the Battlefield, even if it wasn't summoned.登場時110 [On Attack]Happens when the Unit attacks.アタック時52 [On Destroy]Happens when the card is destroyed on the Battlefield. Not used when it is sent to the Graveyard without being destroyed.破壊時12 [Trigger]Happens at the moment written after it, such as at the end of the turn or when the equipped Unit attacks.誘発38 [Activate]You may use it during your Main Phase.起動34 [Graveyard Activate]You may use it from your Graveyard during your Main Phase.墓地起動2 [Continuous]Keeps working while the card is on the Battlefield.常時31 [Burst]The tag that starts a Burst effect. The effect is used during a Burst Check and must be used unless it says it is optional.バースト173 [EPIC Rule]The rule every Epic Card has: your chosen Epic starts in your Hand, and instead of going to the Graveyard it is shuffled into your Deck.EPICルール8 [Equip Cost]What you pay to attach an [Equip] Spell on your Battlefield to a Unit, or to move it to another Unit.装備コスト13 [Oni Charge]Happens when you discard the card for Color Charge. The effect must be used, and it resolves before you gain the Basic Color Card.鬼チャージ35 [Jigoku Back]When an effect sends the card from your Deck to the Graveyard (for example milling, or checking or revealing the top card and sending it), you may put it onto the Battlefield without paying its Cost.ジゴクバック11 Keywords
Named abilities. N is a number printed on each card; X is the condition written after the colon.
EnglishDescriptionJapaneseCards
<Overdrive><Overdrive N> works only if you have N or more Gained Life.オーバードライブ21 <Overcount><Overcount N> works only while you have N or more Trinity Counters in your Reserve.オーバーカウント17 <Requiem><Requiem N> works only if N or more Units have been sent from any player's Battlefield to the Graveyard this turn. Souls and Shadow Zone cards don't count.鎮魂8 <Alchemy>Destroy one of your own [Equip] or [Set] Spells on the Battlefield to use the effect. Cards in your Shadow Zone can't be used for it.錬金4 <Counter Flare><Counter Flare N>: remove N Trinity Counters from your Reserve to use the effect.カウンターフレア6 <Counter Vortex>Remove 10 Trinity Counters from your Reserve, the most you can have, to use the effect.カウンターヴォルテックス3 <Soul Flare><Soul Flare N>: send N Souls from under this card to the Graveyard to use the effect. You choose which Souls.ソウルフレア19 <Bloody Drive><Bloody Drive N>: choose one of your [Advantage] Walls and take N damage on it to use the effect. You can't use it without an [Advantage] Wall. The damage also lets you use effects and Shadows that happen when damage occurs.ブラッディドライブ16 <Abyss Gate><Abyss Gate N>: put N of the cards the effect names from your Graveyard into this card's Soul to use the effect.アビスゲート5 <Life Eater>Used once per attack when this Unit's attack hits the Life Zone, before the Burst Check. Hitting only a Wall doesn't count.ライフイーター7 <Gattai>Put the listed number of Machines or other named cards from your Battlefield into this Unit's Soul to power it up. The boost lasts while the Unit stays on the Battlefield, even if those cards leave its Soul.合体5 [Shinra Summon N]Instead of paying the Cost, put this Unit on top of Units on your Battlefield whose Costs add up to exactly N; they become its Soul. It enters Active, but still can't attack that turn without Quick Aura.神羅召喚47 [Reduced Summon: X]When you summon this Unit, its Cost is reduced for each X, as the card says. You still have to meet its Color Condition.軽減召喚11 [Zero Summon: X]If X is true when you summon this Unit in your Main Phase, its Summoning Cost becomes 0 and it loses its Color Condition.ZERO召喚7 [Color Shift N]When you pay a Summoning Cost, you may send this Unit from your Battlefield to the Graveyard to produce N Color of its color. This isn't destruction. It can't pay for Spells or [Activate] effects.カラーシフト8 Auras
Abilities a Unit has that change how it attacks or battles.
EnglishDescriptionJapaneseCards
Quick AuraCan attack the turn it enters the Battlefield.クイックオーラ20 Sky AuraCan't be blocked by Units without Sky Aura.スカイオーラ8 Bad AuraWhen this Unit loses a battle, the Unit that beat it is destroyed too.バッドオーラ10 Steal AuraIts attacks ignore Walls and hit the Life Zone directly.スティールオーラ6 Actions and states
Words the card text uses for what happens to cards and Walls.
EnglishDescriptionJapaneseCards
[Rest]Turn a card sideways. A Rested Unit can't attack or block, and a Rested Basic Color Card can't pay Costs.レスト10 [Active]Turn a card upright, so it can attack, block or pay Costs.アクティブ28 [Advantage]A Wall that is closer to the opponent than to you. Each opponent's Wall is counted once.有利18 [Disadvantage]A Wall that is closer to you than to the opponent. The first player's Walls start at [Disadvantage].不利9 SoulCards stacked under a Unit by Shinra Summon, Gattai, Abyss Gate or other effects. Souls aren't on the Battlefield, and they go to the Graveyard when the Unit leaves it.ソウル46 Summoning CostThe Cost you pay to summon a Unit from your Hand. Reduced Summon, Zero Summon and Color Shift change how it is paid.召喚コスト15 DestroyRemoves a card from the Battlefield and uses its [On Destroy] effects. The card waits in the Judgment Area until all stacked effects resolve, then goes to the Graveyard. Compare "send to the Graveyard", which is not destruction.破壊77 RevealShow the card to every player. Compare Check, where only you look.公開31 CheckLook at a card yourself without showing anyone. A checked card stays where it was, so a checked Deck card is still in the Deck.確認21 SearchLook through your Deck for the card the effect names and add it to your Hand. Always shuffle your Deck afterwards, even if the card doesn't say so.探す26 in turn orderStarting with the turn player and going round the table in play order.手番順に6 (This is not destruction)The card leaves the Battlefield without being destroyed, so [On Destroy] effects and Shadows that wait for destruction can't be used.これは破壊ではない7 (Optional)You choose whether to use the effect when it happens. If you can't pay its cost at that moment, you can't choose to use it.任意42 Rules terms
Game rules that card text refers to.
EnglishDescriptionJapaneseCards
Active / RestA card's orientation: upright (Active) or sideways (Rest). Cards become Rested when used and turn Active again in your Active Phase.アクティブ / レスト–
Color ChargeOnce per turn in your Main Phase: discard 1 card from your Hand and put a Basic Color Card of its color Active into your Color Zone. For a multi-color card, choose one of its colors. Colorless cards can't be used, and a discarded Epic is shuffled into your Deck.カラーチャージ40 ReriseIf your Deck is empty when you would draw in your Draw Phase, shuffle your whole Graveyard to make a new Deck, then draw 3 cards instead of 1. It only happens in the Draw Phase: other draw effects just draw what is left.リライズ–
Trinity ChargeA Reserve effect, once per turn in your Main Phase: pay 3 Color to get 1 Trinity Counter.トリニティチャージ–
Trinity DrawA Reserve effect in your Main Phase: remove 3 Trinity Counters from your Reserve to draw 1 card.トリニティドロー–
BlockWhen an opponent attacks you, you may Rest one of your Active Units to block. The two Units battle, and the attack deals no damage.ブロック1 Burst CheckFor each 1 damage that hits a Life Zone, flip the top card of the Life pile at that Wall and use its Burst. Then the card goes to the attacker's Gained Life.バーストチェック16 Punish BurnWhen the Life pile you are attacking reaches 0, the rest of that attack's damage is cancelled and the Wall is pushed back to the other end of its track, next to you. You are now at a [Disadvantage] there and the player you hit has the [Advantage]. Moving the Wall isn't damage. The last card's Burst is used after the Wall moves.パニッシュバーン–
AdjustAdjust N: check the top N cards of your Deck and put them on the top or bottom of your Deck in any order.調整4 (X/Turn)The effect can be used X times per turn.ターンX12 (No Cost)Using the effect costs nothing.コストなし3 Condition bandThe part of an ability before ▶: a cost to pay or a condition to meet, often written "<Keyword> - what it means". If you can't pay or meet it, nothing after ▶ happens. It is paid or checked when the effect resolves, not when it is used.条件帯–
Pay N ColorA cost in a Condition band, common on [Activate] effects and Equip Costs: Rest N Basic Color Cards of any color.カラー支払う13
If you doWhat follows happens only if you did everything asked just before it.そうしたなら23 ThenWhat follows happens even if you couldn't do what came before it.その後95 BetrayalA harmful Burst, such as VOID's: if the card is flipped during a Burst Check, you take 1 damage.裏切り3 Zones
The areas of the table.
EnglishDescriptionJapaneseCards
DeckYour Main Deck once the game starts, face down. You draw from it. Epic Cards are shuffled into it instead of going to the Graveyard.山札68 Main DeckThe 23 cards you build to play with: your Units and Spells. Shuffled at the start of the game to become your Deck.メインデッキ–
HandThe cards you can play. There is no Hand size limit, and how many cards each player holds is public.手札95 GraveyardWhere used, discarded and destroyed cards go. Anyone may look through any Graveyard.墓地147 Judgment AreaAn unseen area that is neither the Battlefield nor the Graveyard. A destroyed card, or a [Shot] Spell being used, waits here until every stacked effect has resolved, then goes to the Graveyard. Effects can't choose cards here.判定領域–
BattlefieldWhere your Units, [Set] Spells and [Equip] Spells stay. There is no card limit. The Shadow Zone, Color Zone, Reserve and Souls are not part of the Battlefield.戦場177 Life ZoneWhere your Life Deck sits: shuffled at the start of the game and split into two piles of 8, one at your left Wall and one at your right Wall. When an attack gets past a Wall, it hits the pile at that Wall.ライフ置き場12 Life DeckThe 16 cards you build to defend with. They are placed in your Life Zone, and each card flipped by damage can use its Burst. Color and Cost don't matter here, and Epic Cards can't go in it.ライフデッキ–
Gained LifeThe Life cards you have taken from opponents' Life Zones, kept on your left and right. 12 in total wins the game.獲得済みライフ20 Color ZoneHolds your Basic Color Cards. Rest them to pay Costs. There is no card limit.カラーゾーン18 Shadow Zone3 face-down slots for Shadow Cards, set during your Main Phase. When all 3 are full you can't set another.シャドーゾーン12 WallEach pair of neighboring players shares a Wall on a track between them. Damage pushes it 1 space toward the defending player per point; once it reaches their end, the rest of the damage hits their Life Zone.ウォール28 ReserveHolds your Trinity Counters; your chosen Epic waits face down in front of it until the game starts. Its effects: Trinity Charge (pay 3 Color for 1 Trinity Counter, once per turn) and Trinity Draw (remove 3 Trinity Counters to draw 1 card).リザーブ63 Trinity CounterCounters kept in your Reserve, up to 10. Gained from the Reserve or card effects, and used by <Overcount>, <Counter Flare> and <Counter Vortex>.トリニティカウンター79 Card types
EnglishDescriptionJapaneseCards
UnitPay its Cost to summon it onto the Battlefield. Units have Power and Break, attack opponents' Walls and block attacks.ユニット219 SpellA card that isn't a Unit. Every Spell is an [Equip], [Set] or [Shot] Spell.スペル106 [Equip] SpellPay its Cost to put it onto the Battlefield, then pay its [Equip Cost] to attach it to one of your Units, which gets the bonus printed on it. It stays on the Battlefield if the Unit leaves.装備32 [Set] SpellPay its Cost to put it onto the Battlefield, where its effects keep working. It can't attack or block.設置38 [Shot] SpellPay its Cost and resolve its effect, then it goes to the Graveyard.ショット57 Color CardAnother name for the Basic Color Cards: the cards in your Color Zone that you Rest to pay Costs.カラーカード11 Shadow CardAny card with the Shadow type. Set it face down in your Shadow Zone during your Main Phase, then flip it and use it without paying a Cost whenever its Shadow Condition is met, even on an opponent's turn.シャドーカード–
Epic CardEach player gets the expansion's 4 Epics and chooses 1 for the Battle. It starts face down in front of your Reserve and goes to your Hand when the game begins. Epics can't go in the Life Deck and aren't drafted.エピックカード–
Shadow UnitA Shadow Card that is also a Unit, so it counts as both.シャドーユニット7 Shadow SpellA Shadow Card that is also a Spell, so it counts as both.シャドースペル–
Shadow [Shot] SpellA Shadow Card that works like a [Shot] Spell once it is used.シャドー[ショット]13 Basic Color CardThe cards you pay Costs with, one for each color, taken from the shared pile. Color Charge puts one Active into your Color Zone; they go back to the pile when they leave it.基本カラーカード6 ShadowThe card type every Shadow Card has, alongside Unit or Spell. Shadow Cards have a Cost of 0 unless an effect raises it.シャドー37 Shadow [Equip] SpellA Shadow Card that works like an [Equip] Spell once it is used.シャドー[装備]2 Card parts
What the numbers and fields printed on a card mean.
EnglishDescriptionJapaneseCards
CostHow much Color you pay (by Resting Basic Color Cards) to use the card, shown top left. For Cost X you choose the amount. Shadow Cards have a Cost of 0. Compare Summoning Cost, Pay N Color and [Equip Cost].コスト130 PowerUnits only. In a battle the Unit with lower Power is destroyed; on a tie both are.パワー75 BreakUnits only. The damage an unblocked attack deals: each point pushes the Wall 1 space, or hits the Life Zone once the Wall is at the end.ブレイク32 BurstThe effect printed at the bottom of a card, marked [Burst]. It is used when the card is flipped from a Life Zone during a Burst Check.バースト173 TraitShown on Units under the card name, such as Dragon or Machine. Card text can refer to Units by their Trait.種族1 Color ConditionThe colors the Basic Color Cards you Rest must include. "1 Yellow, 1 Purple" on a Cost 3 card means 3 Color, including at least 1 Yellow and 1 Purple.カラー条件16 Shadow ConditionWhen a Shadow Card in your Shadow Zone can be flipped and used.シャドー条件–
Stages and phases
A game has three stages; each turn of the Battle has these phases in order.
EnglishDescriptionJapaneseCards
1st Stage: DraftPlayed in 3 rounds. Each round every player opens a pack, takes 1 card and passes the rest, until the packs are empty; the passing direction changes each round. Each player ends with 39 cards.1st STAGE ドラフト–
2nd Stage: BuildEach player splits their 39 drafted cards into a 23-card Main Deck and a 16-card Life Deck, and chooses 1 of their Epic Cards.2nd STAGE ビルド–
Final Stage: BattleThe game itself. You win when your left and right Gained Life add up to 12.FINAL STAGE バトル–
Draw PhaseDraw 1 card. The first player draws on turn 1 too. If your Deck is empty, Rerise instead.ドローフェイズ–
Active PhaseTurn all your cards on the Battlefield and in your Color Zone [Active] (upright).アクティブフェイズ1 Main PhaseComes twice each turn, before and after the Combat Phase. In any order and as often as you like: play cards, set Shadow Cards, use [Activate] effects and use the Reserve. Color Charge only once per turn across both Main Phases.メインフェイズ14 Combat PhaseAttack with your Active Units one at a time, each against one opponent. Units that entered the Battlefield this turn can't attack unless they have Quick Aura.アタックフェイズ–
End PhaseEffects that happen at the end of the turn resolve and "during this turn" effects end. Then the next player's turn starts.終了フェイズ–
Traits
Unit Traits. The number shows how many cards have the Trait.
EnglishDescriptionJapaneseCards
Machine<Gattai> puts Machines into a Unit's Soul.マシン32 VoidVOID, Void Assassin (TD-01) and Void Master (TD-02) have this Trait.ヴォイド3 Colors
The number shows how many cards are that color.
EnglishDescriptionJapaneseCards
RedOne of the four colors. Discarding a Red card for Color Charge gives you a Red Basic Color Card.赤70 YellowOne of the four colors. Discarding a Yellow card for Color Charge gives you a Yellow Basic Color Card.黄69 BlueOne of the four colors. Discarding a Blue card for Color Charge gives you a Blue Basic Color Card.青70 PurpleOne of the four colors. Discarding a Purple card for Color Charge gives you a Purple Basic Color Card.紫71 ColorlessHas no color, so it can't be used for Color Charge.無色4 Rarities
Copies per box are for one expansion's box of 27 packs. The full box contents and draft odds are on Box & Draft Odds.
EnglishDescriptionJapaneseCards
Common4 copies of each Common in a box.コモン72 Uncommon3 copies of each Uncommon in a box.アンコモン92 Rare2 copies of each Rare in a box. Rares are foil cards.レア40 Legend1 copy of each Legend in a box. Legends are holo cards.レジェンド40 EpicNot in packs. Each player is dealt one of each Epic before the draft.EPIC8 Void9 copies of VOID in a box. Its Burst makes you take damage.ヴォイド1